Way Cool
From SMWiki
| Super Mario World Level | |||||||||||
| Way Cool | |||||||||||
| |||||||||||
| Secret Exit? | No | ||||||||||
| Level(s) # | 12C | ||||||||||
| Notes | Third level in the Special World. | ||||||||||
| None | |||||||||||
| Tubular |
| Awesome | |||||||||
| None | |||||||||||
| List of Levels | |||||||||||
Way Cool is the third Level from the Special World it's revealed after beating Tubular
Contents |
Level Design
At the beginning of the level, Mario must jump into a line guided Checker Platform and hit the On/Off Switched he finds to change the path of the platform. However taking a wrong path may lead Mario to a death trap, not hitting any on/off switch will take Mario back to the beginning.
Once Mario found a correct path, he will have to leave the platform and hop on several Rope Mechanisms and dodging some Fuzzy balls until he reaches the end of the level.
Way Cool also has a bonus room where you can find a ? Block with a Yoshi inside.
Way Cool has no Midway Point.
Hacking Information
Level 12C
- GFX Files Used:
- FG/BG GFX 02 (Rope 1)
- FG1: 14
- FG2: 17
- FG3: 16
- BG1: 1B
- Sprite GFX 02 (Mushroom)
- SP1: 00
- SP2: 01
- SP3: 13
- SP4: 05
- BG: Blue Hills, Pallet 1; Back Area Color 1
- FG: Mushrooms, Pallet 1
- Sprite Pallet 2 (not used)
- FG/BG GFX 02 (Rope 1)
- Level Data
- Level Mode 00, Horizontal Level
- Vertical Scroll at Will
- Music 1 'Piano'
- Time limit 300
- 20 screens long
- Sprite Memory 01 (no sprite needs it in this level)
- No sprite buoyancy
- No layer 3
- Layer 2 Scrolls - Variable Horizontal, Variable Vertical
Level 1C9
- GFX Files Used:
- FG/BG GFX 0C (Cloud/Forest)
- FG1: 14
- FG2: 17
- FG3: 16
- BG1: 19
- Sprite GFX 02 (Mushroom)
- SP1: 00
- SP2: 01
- SP3: 13
- SP4: 05
- BG: Clouds, Pallet 0 (doesn't matter); Back Area Color 0
- FG: Mushrooms, Pallet 5
- Sprite Pallet 2 (not used)
- FG/BG GFX 0C (Cloud/Forest)
- Level Data
- Level Mode 00, Horizontal Level
- No Vertical Scroll
- Music 1 'Piano'
- Time limit 300
- 1 screen long
- Sprite Memory 01 (no sprite needs it in this level)
- No sprite buoyancy
- No layer 3
- Layer 2 Scrolls - Variable Horizontal, Constant Vertical
Entrances and Exits
- Main Entrances
- Level 12C: Screen 00, X=1, Y=6, S=1. Do Nothing. Midway Entrance on Screen 09.
- Level 1C9: Screen 00, X=1, Y=3, S=1. Vertical Pipe Exit Down.
- Secondary Entrances
- #1C9 to level 12C: Screen 09, X=E, Y=6, S=1. Vertical Pipe Exit Up.
- Exits
- Level 12C: Screen 06 to Level 1C9
- Level 1C9: Screen 00, Secondary Exit 1C9 to 12C
- Level 12C: Yoshi's Wings block at screen 0A.
- Level 12C: Goal Tape at Screen 12.


