Turn Block

From SMWiki

Jump to: navigation, search
A Turn Block, enlarged.

Turn Blocks are square-ish blocks in the game Super Mario World. They are the most common type of blocks, with ? Blocks following.

Description

A spinning Turn Block

Most turn blocks start to spin when hit. Other varieties will yield items such as a Feather or a Fire Flower, or simply give coins. Once this type of block has been hit enough times, it will turn into a Brown Used Block. There are also a few types of Turn Blocks that were programmed into SMW, but never used in any of the levels. One unused block will give no items, but instead become a Used Block when hit. Another unused turn will make Mario bounce off the sides, like a Note Block (this one is not recommended for use). One more type of unused turn block is always spinning and allows Mario to go through it like a dirt tile.

Turns blocks can also be destroyed when hit from above with a Spin Jump while Super Mario, Fire Mario, or Cape Mario.

Map16 Numbers

Standard Turn Blocks:

  • 117 = Turn Block with a Fire Flower inside, or a Mushroom if the player is small.
  • 118 = Turn Block with a Feather inside, or a Mushroom if the player is small.
  • 119 = Turn Block with a Star inside.
  • 11A = Turn Block with a Star, 1-Up Mushroom, or Growing Vine inside, depending on the X position.
  • 11B = Turn Block with Multiple Coins (#) inside. (Need exact number of coins. Just replace the #.)
  • 11C = Turn Block with a single coin inside.
  • 11D = Turn Block with a Blue or Silver P-Switch inside, depending on the X position.
  • 11E = A regular Turn Block

Unused Turn Blocks:

  • 48 = Always spinning Turn Block
  • 129 = Turn Block that become a Used Block when hit, but gives nothing.
  • 12A = Turn Block that acts like tiles 140, but yields a Feather when hit.
  • 12B = Turn Block that you can bounce of the sides of.
  • 140 = Turn Block that can't be destroyed.
Personal tools