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- 22:15, 30 December 2010 (hist) (diff) DMA channel usage in SMW (top)
- 22:10, 30 December 2010 (hist) (diff) ROMs (→Legality) (top)
- 22:08, 30 December 2010 (hist) (diff) ROMs (→Emulation)
- 22:04, 30 December 2010 (hist) (diff) N OAM (Created page with ''''OAM''' is a chunk of memory in the PPU that stores the data about the sprite tiles to draw onto screen. It contains 128 "sprite slots", each slot requiring 4 bytes in the …') (top)
- 21:38, 30 December 2010 (hist) (diff) OAM map
- 21:37, 30 December 2010 (hist) (diff) OAM map
- 21:05, 30 December 2010 (hist) (diff) OAM map
- 20:13, 30 December 2010 (hist) (diff) OAM map
- 20:10, 30 December 2010 (hist) (diff) N OAM map (Created page with 'Note: When allocating space in the OAM, the game picks the last unused index. For instance, when creating a new sparkle, the game would first check index 31 then 30, 29, etc. unt…')
- 08:35, 23 February 2010 (hist) (diff) SMW level data format
- 21:40, 22 November 2009 (hist) (diff) Lunar Magic
- 21:39, 22 November 2009 (hist) (diff) N Lunar magic (moved Lunar magic to Lunar Magic) (top)
- 21:39, 22 November 2009 (hist) (diff) m Lunar Magic (moved Lunar magic to Lunar Magic)
- 14:10, 22 November 2009 (hist) (diff) Main Page
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