RAM Address/$7E:0071
From SMWiki
Player animation trigger - depending on the value of this RAM address, the player (Mario or Luigi) performs a certain animation/action.
These are the following possible actions, without interference of a custom patch or anything of the sort:
| 00 | None, the player is able to move freely. |
| 01 | Flashing as if the player is hurt by an enemy. |
| 02 | Get Mushroom animation. |
| 03 | Get Feather animation. (Note: To make it work, write to $1496 also.) |
| 04 | Get Fire Flower animation. (Note: To make it work, write to $149B also.) |
| 05 | Enter a horizontal Warp Pipe. |
| 06 | Enter a vertical Warp Pipe. |
| 07 | Shoot from a slanted pipe. |
| 08 | Shoot up into the sky (Yoshi Wings) |
| 09 | End level without activating overworld events. (Dying) |
| 0A | Castle entrance moves. |
| 0B | Freeze player. |
| 0C | Castle destruction moves. |
| 0D | Enter a door. |
