OAM map

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Below is a list of what's stored at different parts of the OAM. The index is the actual OAM address of the sprite, which is the same thing as the slot number times 4 (as each sprite slot is four bytes large). It's also the index to SMW's RAM mirror of the OAM located at $7E:0200.

Note: When allocating space in the OAM, the game picks the last unused index. For instance, when creating a new sparkle, the game would first check index 31 then 30, 29, etc. until it finds a free slot.

Level OAM map

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