Dottedboy
From SMWiki
| SMW Central User | ||
|---|---|---|
| ||
| Username: | dottedboy | |
| Also known as: | ||
| Age: | 15 | |
| Knows of: | Level Design, Map16, and basic graphics editing. | |
| Join Date: | 2007-10-14 05:54:17 AM | |
| Birthday: | 1994-04-16 | |
| Known For: | The Unworld, and soon The Unworld Recharged. | |
| Contributions: | ||
| SMWCentral User Page: | Unspecified | |
Dottedboy is a user on Super Mario World Central. Although usually seen on SMWcentral only if there is a contest or an obscure question he needs answered, he is minimally popular on Youtube for his videos of Mario levels and Let's plays, with around 100 subscribers as of November 2009.
Contributions
Although dottedboy has made a few custom graphic sets that would be worth posting, none have been posted to this date on SMWcentral.
He has made only one completed hack, The Unworld, which has been noted for creative level design, alongside ugly palettes and hundreds of minor glitches. In July 02 of 2009, dottedboy officially announced alongside the release of a video, that he would be updating The Unworld, changing it from a vanilla hack to a hack with ExGFX and Custom music, while fixing glitches and problems. This decision came after a series of failed attempts as making a decent new level for a sequel to The Unworld, originally planned to be called "Two", and have a more darker theme.
During the remaking of The Unworld, dottedboy made several new levels and has regained his level designing ability. Once the Unworld Recharged is complete, he has a plan for a new hack not related to the Unworld, with the current tentative title, "To the Grave and Beyond", which will tie in the classic Mario vs. Bowser rivalry with a unique story that went along with an unnamed project that only had five completed levels. This current idea, has absolutely nothing created or completed.
Morals
As if it really mattered, dottedboy is a member of his own non-existent political party, is very liberal and beyond tolerant, and believes that ALL videogaming is all about level design and fun first, aesthetics third (after functionality)


