Chocolate Island 2

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Super Mario World Level
Chocolate Island 2
Image:Chocolate_Island_2.gif
Secret Exit? Yes
Level(s) # 24, CD, CE, CF
Notes It sends you to different destinations depending on your time remaining and coins after the first sublevel of the stage.
Choco Ghost House
Chocolate Island 3
Chocolate Island 2
None
Chocolate Secret
List of Levels

Chocolate Island 2 is a level in Super Mario World.This level can be accessed through the completion of Choco Ghost House. By completing this level through the Giant Gate, the player gains access to Chocolate Island 3. If the player reaches the secret exit with the key, they can access Chocolate Secret, which is located underneath the Valley of Bowser.

Overview

The first area will have some Dino-Rhinos and Dino-Torches.

If Mario gets none of the coins here, Section 2 will have a bunch of slopes and red Paratroopas. If he gets some of the coins, he will instead go to an area with a bunch of Rexes, and if he gets all of the coins, he will go to an area with a Cape Feather, a purple wedge, and a slightly long section where he has to fly. Only the Cape Feather part is stored in Lunar Magic, at Level CF. You have to go to File > Open Level Address to see the other two possibilities. Given the way that particular LM command works, it's possible that the other two sections are overlaid onto Level CF using special ASM (the palettes and background are the same for all three possibilities).

If Mario has 250 or more seconds left when he reaches the exit pipe for Section 2, then he goes onto an area with Pitching Chucks and the secret exit. If he didn't get the Dragon Coin and has less than 250 seconds remaining, Section 3 will instead have a gently-sloped area with a bunch of Dino-Rhinos. If he did get the Dragon Coin, he'll instead go to a riverbank-like area with a bunch of bubbles containing Mushrooms. Again, only the latter of those three is stored in Lunar Magic at Level CE.

Getting the Dragon Coin in the third section will transport him to an area with a bunch of ! Blocks on the ground, as well as two P-Switches. If you didn't get any of the Switch Palaces, you'll need to use the P-Switches to cross to the goal line. If Mario didn't get Section 3's Dragon Coin, he'll instead go to an area where he must jump on a springboard over a large gap, then make it by a bunch of Rexes on several cliffs. Only the P-Switch challenge is stored in Lunar Magic, at Level CD.

Special Properties

This level is different from the other ones, since the secret exit will depend on the time or the amount of coins Mario has collected.

For the longest time, SMW Central advised against editing this level, as if a hacker did and put exit-enabled objects in it, the game would crash. However, two ROM Addresses were discovered that could cause the level to behave like a normal one, and Lunar Magic 1.64+ now has an option in Overworld > Extra Options that allows you to disable Chocolate Island 2's unique behavior. It edits those two ROM addresses.

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